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Alex Gomersall
Alex Gomersall
Technical Artist
Vancouver, Canada

Summary

Since starting 3D in ’99, I have done it all, including but not limited to, modelling photorealistic windshield wipers for Toyota, creating models for medical diagrams, 3D representations of biological markers, real-time graphics for small indie projects, and contributing to the unreal4 community.
Most recently I’ve worked on the creation of a Virtual DJ / Dance experience for RedPillVR, primarily on set optimisation, prototyping blueprint for dynamic VFX (Audio LifeForms), and creating a dynamic Virtual Camera system (VCam) for representing VR worlds on 2D screens. Also built sets, assets, textures and lighting.
Previously I created large-scale scenes and artworks via traditional and drone photogrammetry for Reality Virtual. The church on my artstation is one such scene, constructed using photogrammetry from a single pass of 2.8 billion points, which was then decimated, re-projected with normal maps, and partially de-lit diffuse back down to a VR ready scene in UE4.
Hope to hear from you soon.
Alex

Skills

Technical ArtistEnvironment ModelingBlueprintsGame Development3D ModelingTexturingPhotogrammetryEnvironment DesignGame DesignCreature ModelingCharacter ModelingPhotographyPhoto-manipulationasset optimizationWorkflow design3D Printing

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
RealityScan
RealityScan
Unity
Unity
UVLayout
UVLayout
xNormal
xNormal
MightyBake
MightyBake
Keyshot
Keyshot
SpeedTree
SpeedTree
Adobe Lightroom
Adobe Lightroom
Slack
Slack
Perforce 4
Perforce 4
GIT
GIT
Premiere
Premiere
3ds Max
3ds Max
Unfold 3D
Unfold 3D
Houdini
Houdini

Productions

    • TV Production
      Master raindrop
    • Year
      2008
    • Role
      Environment Modeler and Set fixer
    • Company
      Flying Bark Productions

Experience

  • Technical Artist at Redpill Vr
    Los Angeles , United States of America
    March 2017 - September 2019

    *built prototype virtual camera system for VR and custom 3D display type.

    *built environments and assets

    *created audio life forms that are dynamically driven from audio

    *built tools for optimization

    *prototyped IK system for VR

    *built finale version of virtual camera. Dynamically driven camera swapping and spawning system along with user controlled dollycam style pawn

    Custom dome display and 3D wall implementation with camera controls

    *pie ( play in editor ) 3D wall preview system

    *set optimization

    *lighting

    *video production

    *ui

  • Lead Technical Artist at Reality Virtual co
    Auckland, New Zealand
    July 2016 - January 2017

    While I worked at reality virtual I solved many optimization issues with unreal's differed rendering pipeline and VR performance. I also developed many different shaders and master shaders that gave the flexibility to generate workable PBR style lighting on raw photogrammetry assets. I was also responsible for working out engine fix's due to custom code and 3rd party plugins.