(Pictures are from previous versions over the past few years) Prototype environment for RedPill VR (Los Angeles USA) 2 Year project Shown at 2019 E3 and 2019 Grammys Highlights (short list)
*Assets / Lighting / ALF (audio life forms) at various times or another.
*Responsible for developing the material systems, optimization for VR, environment controls, character setups, movement controls (initial IK – Inverse kinematics system for avatars), etc.
*Designed and built a dynamic camera system (VCam) that populates a live menu with spawned or placed camera types (from sequencer / multiplayer
*avatars / layout cameras). *Built X-Box Controller, keyboard and mouse support.
*Custom cameras that are saved out as they are created in game along with dynamic interface for controlling auto swapping of cams. Save system for runtime instantiated cameras with dynamic user interface, with cue system.
*Designed and created a weighted pawn to simulate a free roam style dolly-cam setup.
*Custom 3D wall support and camera setup for Preview in editor support (PIE)
* Camera Pawn system and partial setup information for a custom 3D wall implementation
*Camera controller system, integration with exclusive 3D-LED wall peripherals.
* Fav Camera system basic setup. Per user save system for favorite cameras, with UI and backend.